AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on Android in El Salvador for Q1 2024
Discover how the top 5 sandbox-like games performed on Android in El Salvador during the first quarter of 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sandbox-like games on the Android platform in El Salvador showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance.
Roblox witnessed fluctuating weekly revenue, peaking at around $2.2K in mid-January and closing the quarter at approximately $2K. Weekly downloads saw a significant drop from 17.6K at the beginning of January to a low of 7.9K by the end of February, before rebounding to 14K in the last week of March. The app's active users remained strong, with a slight dip from 315K in late January to around 292K in early March, then rising again to 302K by the end of the quarter.
Block Crazy Robo World maintained a consistent download rate, starting at 5.8K in the first week of January and ending at 3.1K in the final week of March. Active users fluctuated slightly, peaking at 56.9K in late February before tapering off to 46.2K by the end of March.
Craftsman: Building Craft showed a downward trend in weekly downloads, dropping from 7.6K in mid-January to 2.8K by mid-March, with a slight recovery to 3.4K in the last week. Active users remained relatively stable, starting the quarter at 113K, peaking at 127K in early January, and closing at 111K.
Block Craft 3D: Building Game had minimal revenue generation, with occasional peaks such as $32 in mid-February. Downloads decreased from 6.8K at the start of January to 2.4K by mid-March, with a spike to 5K in the last week. Active users showed a declining trend, from 41.2K in early January to around 22.6K in mid-March, then a rise to 30K by the end of the month.
Craft World - Master Block 3D also had a steady download trend, starting at 4K in early January and ending at 4K in the last week of March. Active users fluctuated throughout the quarter, starting at 12K and dipping to around 9.5K in early February, then recovering to 12.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.